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Ancient Awakening RS3: Zemouregal’s Plan

By Jesus Marquez | Created: April 04, 2025 | Last updated: April 04, 2025 | Read Time: 10 minutes

Welcome back to our blog series, where we cover different quests and help you go through them. Today’s blog is about Ancient Awakening RS3, a quest taking place in the Sixth Age, formerly part of the Fort Forinthry quest series. You will embark on an expedition to Ungael, and your mission is to uncover Zemouregal’s plan. With everything said, it’s time to travel to Fort Forinthry to begin your adventure!

RS3 Ancient Awakening Requirements

Before you start Ancient Awakening RS3, you must know that this is a Members-only quest, and it is of medium length, which means it takes about 20 to 25 minutes to complete. Moreover, you will need to fulfill these requirements to be able to start this quest:

  • 50 Necromancy
  • 85 Combat recommended
  • Salve Amulet or Salve Amulet (e)
  • Completion of Dead And Buried quest
  • Ability to defeat: 4 tomb zombies (level 40). Several waves consisting of:
    • Necrotic Slime (Level 76)
    • Phantom Wizards (Level 76)
    • Skeleton Archers (Level 76)
    • Zombie Warriors (Level 76)
    • Phantom Sorcerers (Level 97)
    • Skeleton Knights (Level 97)
    • Skeleton Rangers (Level 97)
    • Unstable Zombies (Level 97)
    • Zombie Knights (Level 97)
    • Undead Giant (Level 300)

ancient awakening rs3, finding artefacts

RS3 Ancient Awakening Guide

To begin with this quest, travel to Fort Forinthry to meet with the Overseer Siv in the Command Center. She will tell you she’s worried about Aster, the Raptor, and a whole team of archaeologists who have spent a long time in a crypt north of the fort; she hasn’t heard from them in a while. She will ask you to check on them and see what happened. To do so, you must go inside the Wilderness Crypt Entrance and follow the south path until you see the Ancient Door. During this journey, you will have to face multiple Risen Ghosts that will attack you on your way to the door. We recommend you bring enough food and Protect or Deflect Magic for damage reduction.

Once you enter the Ancient Door and descend into the crypt, you will find the Raptor and an archaeologist. Talk with them, and while you are going through the exhausting dialogue options, they will ask for your help to find 20 Dragonkin Artifacts.

The Artifacts

Accept the task and begin exploring the crypt. During your path, you will find various Dragonkin Artifacts nodes scattered in the area; collect them. Along your way to the archaeologist excavating the nodes, you will need to fight 40 Tomb Zombies. When you defeat them, they will drop three artifacts; to meet the requirements, you need eleven collection nodes and 3 Zombies. After collecting these artifacts, Aster discovers an “Ancient Weapon” lying in “Leagnu.” You or an archaeologist must rectify them with Ungeal. Once you do so, the Raptor will request a meeting with you on the first floor of the Jolly Boar Inn to continue with the Ancient Awakening RS3 quest.

rs3 ancient awakening

The Inn

Head to the Jolly Boar Inn, and you’ll see a quest instance marker at the entrance. Follow this quest marker and enter the Inn. Inside the building, you must talk to Bill; he’s standing by the bar. He will introduce you to Bill Jr., a mounted crossbow, and he will tell you details about his past. Once you have finished the dialogue with him, go upstairs and speak with Ellamaria. She’s the queen, and she will explain her fear of Zemouregal if he obtains the Ancient Weapon. She will also mention a plan to send an expedition to Ungael.

Ellamaria will ask you to assemble with the fort staff and keep an eye on Aster. He’s been acting strangely lately, and the last place he was seen was near Draynor Manor. After you complete your conversation with Ellamaria, head southwest of the Varrock lodestone directly to Draynor Manor, near the bridge over the river, you will find another quest instance icon, and when you click on it, it will open a menu with Aster standing near the shore of the River Lum; he’s south, near a Wooden Headstone, crying. You must go through a dialogue, after which Aster will leave the fort and leave a mysterious letter on the ground. For this section of Ancient Awakening RS3, it’s important that you are in Bianca’s grave.

The Travel to Ungael

After this scene, you must return to Fort Forinthry and interact with the quest instance marker that is now in front of the Town Hall. Enter the town hall; you can speak with anyone inside, and during the conversation, you will find that you will lead a team of Aster, Bill, and the Raptor to Ungael. You will use the Fremennik ship, which you can reach with a rowboat docked at the fort’s Grove by Overseer Siv. You must equip yourself well to fight against several mid to high-level enemies. Bring enough food and potions, and have an emergency teleport just in case.

When you feel ready and prepared, head to the Grove and find the rowboat next to the cabin. Interact with it to travel to Ungael. After you do so, it will trigger a cutscene starring Zemourefal talking about the search for the Ancient Weapon. When the cutscene finishes and you land on the island, you and your team will be ambushed by several monsters. First, three Zombie Warriors will attack you, and then two more and a Skeleton Knight will follow. After that, another Zombie Warrior and a Skeleton Knight will join the party. It will be a short fight, and when you are done, make a plan to travel to a tower at the top of the island. Head north, enter the Ruins Entrance, and once you are inside, continue north until you reach the Tower Entrance.

ancient awakening rs3, waves

Monster’s Waves

During these fights, you will have complete command over the Raptor, Aster, and Bill. You can use them to fight the monsters. Don’t worry if they die during a fight because they will respawn on the next wave. You can even teleport out during the fight if you need to, but it will restart the wave you did it on when you go back to continue Ancient Awakening RS3.

Beware, as the monster will aggressively attack the nearest possible target after spawning; if you are a low-level player, we recommend staying away from the middle. Likewise, if you attack them, they will change their focus to you.

It’s important to know your allies’ passives since each has a unique one:

  • The Raptor: he will become invulnerable for a short period, and when the effect ends, he will damage all the enemies nearby and apply a stun for two seconds.
  • Aster: He will shoot fire-tipped bolts that will cause damage over time.
  • Bill: He can summon Bill Jr. to fight alongside and will act as a stationary turret.

When you enter the tower, a cutscene will trigger, showing Zemouregal trying to reanimate Vorkath using necrotic energy. After that, he will conjure several Zombie Warriors and Skeleton Knights. For this section of Ancient Awakening RS3, you must go through 12 monster waves. During every odd-numbered wave, you will have the option to choose a random power-up for the following waves:

  • Encouraging Speech: Your companions’ damage is increased by 25%, and their HP is increased by 20%.
  • Enraged Spirits: Your Necromancy conjures deal 15% more necromancy spirit damage.
  • Going Out with a Bang: Cause your enemies to explode on death, dealing up to 10% of their HP as damage (maximum 5000) to enemies in a 3x3 area.
  • Gotta Go Faster: Reduces the cooldown of Escape, Surge, Dive, and Bladed Dive to 1.2 seconds.
  • Overclock: The turrets created by Bill attack twice as fast and have increased range.
  • Personal Bodyguard: 25% of the damage a player receives is redirected to the Raptor instead.
  • Provoking Shout: The Raptor taunts enemies in a 10x10 area.
  • Self-Destruct: The turrets created by Bill explode upon despawn, dealing between 8325-11,650 magic damage to nearby foes.
  • Thorns: Reflect 30% of damage received to the enemy who dealt it.
  • Well-cooked Meal: Food heals you for 150% of its usual amount.
  • Who Dunnit?: Aster's attacks deal up to 15,000 damage to enemies below 25% health (10% for large enemies).
  • Wildfire: Aster's burn damage is increased to 1400-1800 damage every 1.2 seconds for 6 seconds. It can spread to two nearby enemies.

Here, you can check how many monsters will spawn in each wave:

  1. 4zombie warriors, shortly followed by 1 skeleton knight and 1 zombie knight
  2. 1 skeleton knight, 1 zombie knight, and 2 zombie warriors, shortly followed by 2 skeleton archers
  3. 1 unstable zombie, shortly followed by 1 zombie knight and 1 zombie warrior
  4. 2 zombie warriors, shortly followed by 1 zombie knight, shortly followed by 1 phantom wizard and 2 skeleton archers
  5. 2 zombie warriors, shortly followed by 1 skeleton knight and 1 zombie knight, shortly followed by 2 phantom wizards and 2 skeleton archers
  6. 1 unstable zombie, 1 zombie knight, and 1 zombie warrior, shortly followed by 1 skeleton archer and 1 skeleton ranger, shortly followed by 1 phantom sorcerer and 1 phantom wizard
  7. 3 zombie warriors, shortly followed by 1 zombie knight, shortly followed by 1 phantom wizard and 2 skeleton rangers
  8. 3 zombie warriors, shortly followed by 1 zombie knight, shortly followed by 2 phantom sorcerers and 1 skeleton archer
  9. 1 skeleton knight, 1 zombie knight, and 2 zombie warriors, shortly followed by 1 skeleton archer and 1 skeleton ranger, shortly followed by 1 phantom sorcerer and 1 phantom wizard
  10. 2 skeleton knights, 2 unstable zombies, and 2 zombie knights, shortly followed by 1 skeleton ranger, shortly followed by 1 phantom sorcerer
  11. 2 skeleton knights, 1 zombie knight, and 1 zombie warrior, shortly followed by 2 unstable zombies, shortly followed by 2 phantom sorcerers
  12. 1 undead giant, shortly followed by 1 skeleton archer, shortly followed by 1 phantom wizard

When you kill Unstable Zombies, they will always spawn three Necrotic Slimes. Moreover, if you have the Persistent Rage relic power harnessed, it allows you to cast Regenerate to heal up between each wave. If you are not able to do so, you can rest between each wave instead. Moreover, if you want to deal some extra damage, you can use a cannon and speed up each wave; however, this will make the monsters target you.

ancient awakening rs3, leaving the island

Leaving the Island

Once you complete the 12 monster waves of Ancient Awakening RS3, and despite all your efforts to stop Zemouregal’s ritual, he will be successful in reviving Vorkath and destroying your ship. Your allies will assemble at the entrance of the tower, and after conversing with them, Aster will regret their sister’s decision. You must look for the Doorway to interact with it. Reach an archive with a Runic Projector inside. Interact with the projector; Aster will tell you that it seems like it is in near-perfect condition, but it needs magical energy to work.

During this section of the RS3 Ancient Awakening quest, you must find and catch 3 Motes of Energy to power up the projector. You can find one Mote of Energy outside the archive; the other two will be revealed by searching the Bookcase and Ruined Pillar within the archive. Once you power up the projector, the Archivist, in the form of a holographic Dragonkin, will appear. He only speaks the Dragonkin language (depending on the quest you’ve already completed, you may be able to understand him). He will reveal that Zorgoth created him, once known as the elder of the Dactyl, to use the island as a laboratory for creating the perfect living weapon with the purpose of eradicating humanity.

This Ancient Weapon is the dragon resurrected by Zemouregal. At first, the dragon was a failed experiment that finally led to the creation of Vorkath. The archivist will explain why he is considered a failure and that the remains of other experiments were sent to a tomb located beneath Fort Forinthry. However, the dragon remains on Ungael due to its larger size, and it cannot be moved on. Once you go through this dialogue, the Archivist will activate a one-way conduit that will send you directly to the mentioned tomb.

You must ask the Archivist to open the conduit. When the mysterious device powers up, interact with it, and you and your allies will be teleported to the crypt’s map room. You will go through a short dialogue, and your allies will decide to return to the fort and warn the others. So, return to Fort Forinthry Town Hall and head to the instance marker to interact with it outside the main entrance. You can talk with anyone inside, and the group will unite against Zemouregal. Once you do so, complete the dialogue to complete the Ancient Awakening RS3 quest.

rs3 ancient awakening, rewards

Ancient Awakening RS3 Rewards

Congratulations! You’ve completed our Ancient Awakening RS3 guide. After going through the exhausting waves, you deserve compensation for your hard work. Here’s what you will get as a reward for completing the quest:

  • 1 quest point
  • 15,000 Necromancy XP lamp (Skill must be level 50 or higher)
  • 10,000 Skills XP lamp (Skill must be level 50 or higher)
  • Access to the standard difficulty of the Ungael combat activity
  • Ability to build all three tiers of the Botanist's Workbench at Fort Forinthry
  • 2 Treasure Hunter Keys

ancient awakening rs3, reanimating vorkath

Ancient Awakening RS3 Guide FAQ

After a long adventure, it’s essential to know why this quest is important and what comes of it. We want to clarify everything related to the RS3 Ancient Awakening before you embark on your next adventure. So, let’s begin!

What quest requires the completion of RS3’s Ancient Awakening?

Once you complete Ancient Awakening, you will be able to continue the Fort Forinthry quest series in the Battle of Forinthry quest. In this following quest, you will be able to fight against Zemouregal and Vorkath.

What will you unlock after the completion of Ancient Awakening?

When you complete this quest, you will also unlock two music tracks and one achievement related to it. The music tracks you will get are Stop Zemouregal and Ungea. Moreover, you will unlock the Ancient Awakening achievement to complete the quest.

RS3 Ancient Awakening Conclusion

By completing Ancient Awakening in RS3, you’ll be halfway through the Fort Forinthry quest series. It will take you some time to go through all the problems caused by Zemouregal in this quest line. Stopping him will be a feat, but right now, you deserve some downtime. When you are ready to get back out there, you can find more guides like this in our blog section. Moreover, if you want to level up your account but need some monetary help, you can buy RS3 gold on our web page. That’s all for now. See you in our next blog!


Author profile
Jesus Marquez

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